Three factions, one battlefield: join the horde and infect the living, hold the line as the Army — or profit from the chaos as the Militia. Every kill converts. Victory comes fast.
已就绪 · 即将在指定服务器开启,敬请关注群公告
READY · Rolling out on selected servers soon — watch our Discord/group for the announcement
三大阵营
The Three Factions
Lonestar · Blue
军队Army
人类主力。守住阵地,在尸潮与乱军的双重夹击下活到最后。
The human vanguard. Hold the line and survive the horde — while the Militia circles for openings.
Manticore · Green
丧尸Zombies
感染大军。近身撕咬,每一个被击杀的敌人都会加入你的队伍。
The horde. Close in and strike — every enemy you kill joins your ranks.
Valkyra · Red
乱军Militia
第三方势力。趁乱吞并军队扩充己方,也可以猎杀落单的丧尸。
The wildcards. Absorb the Army amid the chaos — or hunt down stray zombies.
玩法规则
How It Works
1开局分配:对局开始时,全体在线玩家按 军队 10% : 丧尸 70% : 乱军 20% 随机分配阵营;人数不足时顺延到下一局。Assignment: at round start, all online players are randomly assigned at a ratio of 10% Army : 70% Zombies : 20% Militia; short of the player threshold, it rolls to the next round.
2锁定阵营:本局阵营由系统分配,禁止手动换边;新进玩家自动补入最缺人的阵营。Faction lock: your faction is system-assigned for the round — manual switching is blocked; late joiners are auto-assigned to the side that needs them most.
3击杀转化:特定阵营间的击杀会触发双方互换——被丧尸击杀的士兵会变成丧尸,被乱军击杀的士兵也会倒戈。Kill conversion: kills between specific factions trigger a swap — soldiers killed by zombies turn zombie; soldiers killed by Militia defect as well.
4胜负判定:任一阵营率先达到 100 分 立即获胜结算;丧尸全灭 → 军队胜,军队全灭 → 丧尸胜。Victory: the first faction to reach 100 points wins instantly; all zombies wiped → Army wins, all soldiers wiped → Zombies win.
5持续进行:对局翻页自动重新分配开新局,直到活动结束。Endless rounds: each map rotation re-assigns factions and starts a fresh round until the event ends.
击杀互换矩阵
Kill Conversion Matrix
击杀者 → 被击杀者
Killer → Victim
系统动作
System Action
丧尸 → 军队
Zombie → Army
双方互换 · 被杀者变丧尸SWAP · victim turns zombie
丧尸 → 乱军
Zombie → Militia
双方互换SWAP
乱军 → 军队
Militia → Army
双方互换 · 被杀者倒戈SWAP · victim defects
乱军 → 丧尸
Militia → Zombie
不干预No conversion
军队 → 丧尸
Army → Zombie
不干预No conversion
军队 → 乱军
Army → Militia
不干预No conversion
同阵营互杀不触发转化,按普通友军误伤处理。
Same-faction kills never trigger conversion and are handled as normal friendly fire.
武器限制
Weapon Restrictions
A阵营白名单:每个阵营只能使用官方指定的武器清单(游戏内每 5 分钟会有本阵营的允许武器私信提醒,中英文双语)。Faction whitelist: each faction may only use its assigned weapon list — you'll receive a direct-message reminder of your faction's allowed weapons every 5 minutes, in both Chinese and English.
B全局禁用:火箭筒、迫击炮、榴弹炮、火焰喷射器等重火力在所有服务器默认禁用。Global blacklist: heavy ordnance — rocket launchers, mortars, howitzers, flamethrowers — is banned on all servers by default.
C违规惩罚:使用违禁武器完成击杀 → 违规者立即变成丧尸,被击杀者保持原阵营不受感染。Violation penalty: scoring a kill with a banned weapon instantly turns the violator into a zombie — the victim keeps their faction.
D比分武器锁:各服原有按比分禁武器的规则继续生效,与丧尸层叠加。Score-based weapon locks: each server's existing score-triggered weapon bans stay in effect and stack with the zombie layer.